MRTK tools plugin for Microsoft - Unreal/Hololens 2 - 2020
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Summary
Job consisting of two projects; to create the MRTK toolkit in unreal, as well a demo project to showcase the use of the tools created. MRTK toolkit involved creating various interactable components, such as buttons, sliders, interaction handles, menus and different types of behaviour components that would be used with the HoloLens 2.
My Role
Develop a range of components in unreal engine, as well as testing them on the hololens2 to ensure quality.
Notable Components :
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Button Component
Worked on core behaviour logic as well as implemented of events upon interaction.
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Menu
Created menu blueprints that consisted of a multitude of components as well as hooking up interaction events.
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Following / Grabbable Component
Created component which would allow users to grab onto actors which implemented this component, in addition to events for grabbing and letting go.
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All components that were developed were done so with integration and use in mind, allowing for events and other public fields to be accessible to the end user.
To ensure the quality of components created, tests were created using the unreal engines testing framework.
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